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D&d 5e making monsters
D&d 5e making monsters








d&d 5e making monsters

If they press it, they are all knocked unconscious and dream about fighting a boss 4-5 cr higher than them.

  • The players enter a room with a button and a locked door.
  • d&d 5e making monsters

    Through some hints during the fight, the players realize that the boss isnt actually trying to hurt them, and is instead trying to make the fight look as flashy as possible so that they can all survive another day in the arena.

  • The boss is in a gladiator style WWE ring.
  • Someone has to disarm the bomb while the other pcs keep the lich busy.
  • The boss is a lich who's phylactery is a bomb that would destroy the dungeon and everything within a three mile radius.
  • d&d 5e making monsters

  • The party fights a creature that can turn people into lobsters for a turn if it hits them.
  • When the villain dies they cry out saying "I am slain!"
  • The villain casts a spell on the players that makes them speak and describe their actions in iambic pentameter.
  • Mines deal heavy damage to both players and the elemental, and groups that can't find the stalker have to activate the mines to either kill it or scare it away.
  • There is a massive minefield that has a bloodthirsty invisible stalker roaming around it.
  • The boss is in a sewer and monsters were placed in the sewer to deal with waste, but they end up attacking both the players and the boss.
  • Players must fight from the rafters above a stage while trying to stop the villain from sabotaging a performance going on below.
  • Each completed ritual empowers the boss with negative energy, escalating the fight and drawing the end times closer.
  • There are ongoing rituals around the area that must each be disrupted in a specific way within the next few minutes.
  • The boss fuses with slimes to become bigger and stronger, but it can only get so big before it explodes.
  • Adventurers need to use the boss's Tremorsense/Echolocation to lead it into beams of light.
  • The boss is blind and takes damage when hit by natural light.
  • The boss cannot be close to an object or another boss, or else it will rapidly restore health keeping it away will make it easier to take down.
  • As the boss grows weaker, they will run further down the long room.

    d&d 5e making monsters

  • The room in which the boss is designed like a long hallway.
  • The boss will summon enemies that will distract the players from the fact that the boss is healing themselves.
  • Someone needs to tend to the huge furnace while the others battle to keep from melting! As the battle goes on, the furnace gets hotter and hotter, to near unbearable levels.
  • This battle takes place in front of a massive furnace.









  • D&d 5e making monsters